Is it better to gamify learning or learnify gaming? Is if better to gamify war or warify games? Perhaps I just enjoy being contrarian but I’m growing a bit tired of the gamify word. Games are contests…with winners and losers. Not everything in life needs to be so. Art isn’t a game. Science isn’t a game. Business isn’t a game.
Gaming is a trend that marketers are grabbing hold of and early returns are positive, but the reality is gaming in marketing is really about gaming the consumer into learning about and buying products. And that will get old. You know when you are watching a movie and stop paying attention for a moment to ask “Was that a product placement?” It messes with the art. Good promotional games are and can be successful, but I fear turning loose coders and web marketers with hi-def gaming assignments will more often than not, detract from brand building. What would a Geico game look like? Exactly. Peace.